AI Insights · Timothy · October 2021
Top 5 Soccer Games Performance in the US, Q3 2021
Discover the performance trends of the top 5 soccer games in the United States for Q3 2021, including downloads, revenue, and active users.
In Q3 2021, the top 5 soccer games on a unified platform in the United States showed varying trends in downloads, revenue, and active users. Here’s a detailed look at their performance, based on data from Sensor Tower.
Soccer Superstar experienced a fluctuating trend in weekly downloads, starting strong with approximately 97K at the end of June and peaking mid-July at around 112K. However, by the end of September, downloads had decreased to about 55K. Weekly revenue saw a peak in mid-July at $1.3K, gradually declining to around $724 by the end of the quarter. The game maintained a robust active user base, peaking at 452K in mid-July and ending the quarter with around 351K.
Crazy Kick! Fun Football game showed notable spikes in weekly downloads, peaking at over 103K in early August. Despite fluctuations, the game ended September with approximately 49K downloads. Revenue saw a high in early August with $556, and active users peaked at around 245K the same month, eventually settling at approximately 125K by the end of the quarter.
EA SPORTS FC™ Mobile Soccer demonstrated strong revenue performance, peaking at $346K in early August and closing the quarter with around $296K. Downloads remained relatively stable, with a slight increase towards the end of September, reaching approximately 45K. The game maintained a high number of active users, peaking at over 1.3M in early July and ending September with about 1.25M.
Dream League Soccer 2024 maintained steady weekly downloads, fluctuating between 29K and 41K. Revenue peaked at $122K in late August but saw a slight decline towards the end of September, ending at around $81K. Active users remained consistent, peaking at approximately 454K in mid-September and closing the quarter with around 437K.
Football Strike experienced steady weekly downloads, hovering around 22K to 37K. Revenue saw a peak of $24K at the end of June, gradually decreasing to around $12K by the end of September. The active user base remained relatively stable, peaking at nearly 395K in early July and ending the quarter with about 323K.
These insights are based on Sensor Tower data. For more detailed analytics and trends, visit Sensor Tower.